Last week, some friends "came over" to play a game with my wife and I. Since we moved two plus states and several hundred miles away from the bulk of our friends, we've had to get creative to "get together" with those we left behind. We decided to embrace technology and join the rest of the civilized world with Skype--only we went one step further. For those who are unfamiliar with the game, Settlers of Catan is a fantastic import from Germany, and can only be described as... Settlers. The point of the game is to expand and construct settlements, cities and various monuments for "victory points." The way you do so is to collect, trade and expend resources generated by the tiles your settlements touch. Which tiles generate resources turns on the roll of the dice. Statistically, the numbers closest to seven will produce the most resources throughout the game, but anyone who has ever played Settlers will agree with Mark Twain that there are lies, damned lies, and ghost towns on sixes and eights.
Anyway, the point was this: we set up a Skype account and played Settlers with our friends with mirrored boards. It is actually a rather brilliant idea borne first of necessity. We have our dear friend, Father Adam to thank for it, really.
Way back in the ice ages of the winter of 2009, Father Adam was stuck in West Virginia, while we were in Washington, DC. As you may have read on papyrus, there was an unusual snow storm that blew through the area, paralyzing the world. Independently, both houses decided to take in all they could of this magical white fluff of pure wonderment to three little-at-heart southerners. Three hours of snowbound fun was about enough, sending each house scurrying back indoors to find warmth and happiness. Then the next several days came and went. The Alabaster Abomination, the pale and patient guerrilla General Winter, revealed its icy insidious intent. The trap sprung, the pure driven banks revealed their oily, gritty, corrupted cores, eroding our wonderment with disillusion. As unwanted by society as the beggars they displaced, the huge piles of filthy snow persisted and imposed their wretched, gnarled, withering, and yet indestructible masses upon us. Imploring the bundled, hurried, and repulsed pedestrians to remember them for what they once were, the banks of snow continued to wear away at our cheeriness, even as they were in turn trodden down by haggard commuters and immutably cheery children. It was cold, it was miserable, and nothing was open. It was a similar scene in West Virginia, and Father Adam needed a break from his hermit's winter-hovel. We both searched for what games would play well over a camera; games prohibiting duplicate secret information--like the killer, weapon, and location in Clue--were out. Settlers, as it turns out, is quite good for that purpose, requiring only minor house rules.
Playing Settlers over Skype requires good communication to get the pieces properly set. Thankfully, it is pretty easy to guide in your fellow players using only words. Most of the time, a simple three hex/tile description is enough. Calling out that you are building a settlement on 8-5-10 tells your opponent on the other side to look for the junction of the three tiles bearing those numbers. Roads go along the shared sides instead of the vertexes and must be built off of one of the player's existing roads or settlements/cities, so calling out the two tiles and a supplemental tile of the direction the road is going towards will resolve nearly all confusion as to where the player is going. Trades are easily managed by substituting the bank's reserves for the player's hand on the other side of the camera. Finally, the development cards require a house rule. Since the odds of two independently shuffled decks having the exact same order of cards is near zero, the simplest solution is to have one deck control, and prohibit hidden cards.
All of that was a long way to go to say this, but my wife and I played Settlers with another couple with which we're friends. Kate, my wife, won with a sweet yellow brick road strategy (bricks, lumber, a huge wheat connection and the wheat trading port), and I realized something that I wanted to post about here. As anyone who has ever moved away has realized, we have it pretty sweet when we are still in school. Friends are in ample supply, and everyone has far more time to spend together than they ever will in the working world. We go from seeing multiple friends in a day to multiple days to see a friend. It is great to live in a time when we can turn back the clock and bridge the distance with friends this easily. Make sure to realize that and ask your friends if they've played any good games lately.
End Turn.